![]() ![]() Common bascinet and scaly skullcap are both solid. You can get away with no headgear sometimes, and rely on stealth and defensive melee postures to protect your head, but more often than not you'll want to wear a dark padded coif, and a visorless helmet that can protect you well enough without giving you away. Plate without chain is still excellent protection, and combined with cloth/leather it's pretty solid.Ĭonsider using leather gloves: they offer decent enough protection, help with stealth a ton, and your hands have small hit boxes so the risk of injury there is only moderate Chain mail isn't strictly necessary, might want to put it on when random encounters are likely, otherwise no need for it. Go heavier on the arms and torso, where enemies hit you all the time. You can go ultralight on the legs and feet, where enemies rarely hit you ![]() ![]() You can get the perk, but don't let it affect your decision making about armor. Some things to help you get through that middle game, when the hybrid build is most optimal:ĭon't worry having the Light Armor perk active, it's not as important as armor weight and stealth xp gain. The tricky part is the middle game, when your armor needs to be heavy enough to survive combat (especially against multiple enemies), but also light enough that you can still do stealthy stuff and can continue gaining xp/perks in the right categories. By the end you'll be quite stealthy, even in full plate. The "knightly" standard that the tanks of the era wear is often a set of plate armor pieces overtop a similar set of chainmail.IMO, going light is great for the early game, when you can't afford heavy armor anyway, but you can do a bunch of stealthy stuff very viably, level up the stealthy stats, and get the stealthy perks, but then it becomes best to transition to heavier builds in the middle/late game. Some types provide excellent protection against one type of attack, but suffer in other capacities. Wearing certain armors may cause NPCs to mistake you for one of their own, which can be useful when attempting to infiltrate areas that they populate.Īrmor provides resistance to individual damage types for the region that it covers, meaning that a well placed attack or arrow to an uncovered region will inflict significant damage. They also affect your visibility and the noise you produce, which affect your stealth skills. Your clothes and their state affect your Charisma and Reputation, which, in turn, influence NPC reactions toward you. Different types of armor are effective against different weapons. There are 20 slots for weapons, clothes, and attachments, as well as 4 layers of clothing or armor on every character. Armor in Kingdom Come: Deliverance is used to protect the player from injuries. ![]()
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